After Astro Bot I tried Bravo Team. It’s a very different experience, not just because it’s a shooter.
Still lying around from my Farpoint bundle, the Playstation 4 Aim Controller was somewhat collecting even more dust than my PlayStation VR headset. Bravo Team offered a chance to use both and I jumped right at it.
A very long bridge
The first section of the game is a bridge and already here some of the rather unpleasant game mechanics surface almost immediately. You can move from one cover to the next, but that’s rather hard with a seemingly endless stream of enemy’s spawning in front of you. The starting weapon is also not exactly built for ranged encounters, so you should not keep too much distance. However, if you push to close to the enemy line, they tend to run past you. Something the controls of the game are not prepared for: Bravo Team is a cover shooter in VR. You can’t move freely, you only choose to move from one cover to the next, or retreat. With that movement, I prefer enemies only from one side (even though you can quickly turn around and spend some time re-orientating whilst searching for that one enemy).
Aiming in VR
The aiming mechanics of Bravo Team where already present in Farpoint (no, not the first episode of TNG, the SciFi VR shooter). Almost every weapon in the game has some sort of sight. But here is the thing, when I aim with something like that, I tend to close one eye, which is not ideal in VR. It works but feels awkward. It could also just be me though.
What definitely didn’t work was the sniper riffle. For that, you have to move the Aim Controller closer to your “eye”, magnifying the target somewhere far away. As innovative and funny as that sounds (at least if you never heard of Silent Scope, but who knows Arcade games nowadays), in practice, it’s clumsy at best. Like adding GIFs with no pause button.
A short experience
Bravo Team is short. Some might say it’s one of its strengths. But the game is not all bad, once you get used to the endless enemy spawns and just rush like there is no tomorrow, it gets somewhat entertaining. And I do think there is a strong use case – especially at times like this – if you happen to have friends with a PlayStation VR headset. Even though I played the game solo, I think playing it together with a friend would greatly enhance the experience.
More gaming articles
- Writing walkthroughs and game news in 2008Even though I was mainly writing walkthroughs for video games, I always tried some other text formats on the side. I did write a few reviews for a no longer existing German video game website, a short event impression and I even did an interview once. But gaming news was rather new for me.
- The last GameStop of Vienna is now closedA few weeks ago, the last GameStop in Vienna closed. There is still one at a shopping mall outside of Vienna. But strictly speaking, there are no more GameStops in the city. Time to take a look at the history of the chain.
- Writing print walkthroughs in 2006I already covered my first small steps into print publications in the last part of this article series. Something that becomes a larger part of my video game walkthrough writer career from 2006 forward. And I started to study at the university.